The sliding throttle control definitely adds a lot to the experience. Typically, you use the stick with your right hand and the throttle with your left. It comes in two parts: a large, button-encrusted stick and an equally enbuttoned throttle slider. This is the idea behind the “hands-on throttle and stick” (HOTAS) approach of controllers like the Logitech G X52 Professional ( Rating: 9/10, WIRED Recommends). That’s vital in air combat or aerobatics, where throttle control is as important as the stick to maneuvering. Real pilots control a plane's throttle using a large sliding lever that makes it easier to quickly throttle up or down. Subscriptions help fund the work we do every day. com and our print magazine (if you'd like). Special offer for Gear readers: Get a 1-Year Subscription to WIRED for $5 ($25 off). You don’t get the same realistic feel as the more expensive models, but it's enough to give you a sense of what flying a real plane is like.īe sure to check out our other game hardware buying guides, including our favorite wired and wireless headsets, and our favorite game controllers. It's a well-built joystick with a slider on the side that works as a throttle control. If you are just dipping your wingtips into the flight simulator world and you want a budget pick, the Logitech G Extreme 3D ($40, frequently on sale for less) is a great choice. It costs over $200, but it is the most solidly constructed, most configurable, and most flexible controller for use with multiple types of planes in MFS and other flight simulators. There are many options for realistic flight controllers, and I looked at several that work well with MFS, including a simple joystick, a few “hands-on throttle and stick” (HOTAS) controllers like those in military jets, and a flight yoke that approximates what you would find on a small aircraft like a Cessna. One thing that can make the experience more enjoyable is flying your virtual airplane with a set of controls that mirrors the setup a real pilot might use in a real airplane. Mind you, MFS (available for Windows and Xbox) is not really a game but rather a realistic flight simulator, which means that staying aloft on those rippling breezes is not easy. Playing MFS allows us to float on gentle winds above the earth and free ourselves of those sullen bonds that bind us. That's my 2 cents.The latest edition of the decades-old classic Microsoft Flight Simulator really struck a chord with those of us stuck in our living rooms in the two years (or so) since its release. Use VMware Workstation as Open Source to create new market opportunities with home users. Either that or just make VMware Workstation FREE, drop VMware Server and focus on making money from ESX and other corporate products. On a separate note I wish VMware would rework VMware Server because I think Virtualbox is a lot better. Actually, as of right now after having tried Virtualbox, I see no need to run VMware Workstation other than Direct3D support but as this thread indicates it doesn't live up fully to what I need it to do just yet. If Virtualbox achieves decent enough Direct3D support and integrates it as a part of their out-of-the-box open source solution for FREE I would certainly use it instead of paying for VMware Workstation. I have been eyeing Direct3D support in virtualization technologies for quite some time now because I want to be able to do this because it's a hobby I enjoy. This would go a long way towards limiting the performance impact of the virtual machine on your system. If you have a multicore CPU, lots of RAM and separate hard or solid state disksyou could just dedicate some of those resources separately to the virtual machine. Once all of that is setup and running you would just minimize the virtual machine and run FSX on your native OS so you can fly with friends on your FSX server. You can run all of this inside the same virtual machine so long as you allocate enough resources to it. This opens up other options as well such as running FSHost to serve as a flight plan server, Skype or Teamspeak as an alternative to GameSpy for voice and a Web Server to host information about your virtual airline. From a resource perspective all you would have to do is turn down all of the settings in the game to their lowest possible settings in this particular case because it wouldn't matter. In order to get to the point where you're hosting a multiplayer session you need to be able to launch the game with Direct3d support to get you to the point where you're able to go into the session as a Tower Controller at an aiport hub. Microsoft did not release a standalone server product for the GameSpy multiplayer aspect of FSX. In my opinion, the value of running Microsoft Flight Simulator X in a virtual machine is to run it as a dedicated server.
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