New shields to weapons power transfer hot-key.Reduces your laser energy by a set percentage and adds an equal amount to your shield energy. New weapons to shields power transfer hot-key.Transfer credits to player account command on stations now works in both directions.New 'Choose best missile for target' hot-key.Allows capital ships to produce their own missiles and ammo. Capital ship ammo and missile production facilities. Players now have a personal escape pod on Bigships.Now you know if you can shrug it off or if it will make space-dust out of you. Now gives more information about what nasties are heading your way rather than the standard "Incoming missile" warning. You can now claim all ships you find adrift in the universe, including capital ships using a hotkey or shipcommand. On capital ships this damage is additional to the normal blast shock-wave. Destroying any ship that has missiles/mines/ammo on-board can cause these items to explode, resulting in damage to nearby ships.Capital ships now have a blast shock-wave that will damage nearby ships when they explode.NPC M7M's and M8's are now more lethal.Teladi, Boron, and Split now have their own M2+.Race ships in the M5-M3 classes now have a full set of variations available.If and when smaller ships try to evade enemy fire now depends on the pilot aggression.Exploding capital ships and stations now have crew that try to escape in life-pods.Bailing chance now depends on the difficulty level chosen in the XTC difficulty options. All ships can now be forced to bail, even capital ships. (Hey, they are worth creditsss after all.) NPC's will scavenge dropped loot themselves if you are not quick enough. These will equip ships based on the race, ship type/size (M5, M4, etc.), and on the difficulty level set in the XTC difficulty options.
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